Xcom 2 long watch or return fire. An overview that explains my thoughts on the Sharpshooter class, its abilities and some tips and tricks. Xcom 2 long watch or return fire

 
 An overview that explains my thoughts on the Sharpshooter class, its abilities and some tips and tricksXcom 2 long watch or return fire  I'm guessing that it's normally a similar radius to regular grenades on other soldiers, or 1 tile larger, based on the difference between regular grenades and ones launched from the launcher

Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. Hunker Down now confers +20 Aim to the first shot on the following turn. It is often unfair, punishes caution, and results in many a failed campaign. However, long watch is so much better with a stealth ranger combo, for drawing new pods into overwatch post concealment Long watch means that as well as being able to actively fire at such enemies in your turn, when you activate the overwatch ability the sniper (unless concealed) can fire at enemies that move and meet those conditions - unlimited range, seen by one of your squad and not blocked by an obstacle. You get bored of fighting the same enemies with the same tactics over and over and over. Evil is Cool: XCOM is cool, but the aliens are some of the most badass characters in the game. XCOM has wonky LoS, and the whole "2 square in LoS", compounded by the myopic range of your soldiers means you are better off hunkering them down, provided there are no enemies clearly in LoS. I fell in love with X-COM:UFO Defense when I saw it described in PCGamer magazine in '94. By: -bg-. as soon as grenadiers are used to be highly mobile and shot up to 3 times a turn on a normal base and do a lot of melee and short range attacks you can start comparing grenadiers with skirmishers. Build 1 laser cannon every 7+ days and equip 1 at a time, starting from the best kill interceptor onwards. XCOM 2 > Long War 2 > Topic Details. Three-turn cooldown. rockets with the old Shredder style rockets that make enemies take more damage. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?Give him bluescreen rounds for a possible +10 damage. In this run, given how weak the Sharp Shooter is at lower ranks, I only have a single Squad Sight Sniper. After a short time passed, you can scan a position of the tower. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. This is part of its charm but it also gives a high barrier to entry. If a standard shot kills the Lost, the attacker is refunded their current action points. These are the best XCOM 2 and War of the Chosen mods: Evac All. Long Watch is the one you are thinking of, and allows for Squad Sight Overwatch (The other one is Return Fire). Mod Jam is a meta-mod that modifies other mods to make sure they work well. The Channel skill is squadwide, meaning even kills by other squad members can generate Focus. Return Fire: When targeted by enemy fire, automatically fire back with your pistol once per turn: Sergeant: Deadeye: Take a shot with a small aim penalty for a significant damage boost: Lightning Hands: Fire your pistol at a target. )Sword attack enemy 1 if you kill them you get a bonus action that you can do anything with. . Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. The Skirmishers are a Resistance faction introduced in the XCOM 2 expansion, War of the Chosen. Navigate to XCOM2Data/xcomgame/mods. I pick a good spot to set up and then just draw the enemy in. QoL wise, however, Long War 2 massively wins out due to the many QoL mods that exist for Xcom 2. The x-axis is once again base shot accuracy, and the y-axis represents the amount of weapon_damage done per turn. I use Gunslingers a lot and I never use Return Fire. Just watch out for tier 2 Advent Grenadiers as they get burn grenades. Shadowstep. Can't guarantee the shot will hit. Anytime the Skirmisher performs a kill, they gain +2 Mobility for the remainder of the turn. Yes, you may have noticed LW goes out of its way to challenge the player. Note 2: An upgraded Ripjack also has a chance to stun and ignite targets on fire, so the combo described above will (1) displace an enemy from cover, (2) strike with the Ripjack three times in a single turn, (3) sometimes light the target on fire, (4) sometimes stun the target, (5) set the target up for Bladestorms from nearby Rangers or. Start tracking progress. This doesn't do anything on its own but lets those weapons work with Return Fire. Expanded Mag. Noble Cause means multiple easy missions chained semi-close together are. Shadowstrike Shotgun Blasts are great but your scout might never fire his weapon. Open Cheat Engine and click the computer with a maginifying class and find your EW executable and select it. One other thing - as you fight the Chosen, if one of them has Shadowstep (they don't trigger Overwatch. Understanding how the RNF Timer works will help you beat it. Return Fire – When targeted by enemy fire, automatically fire back with your pistol once per turn. Successfully completing the mission is what's needed to return that solder back from near death. Aliens like every one pro sniper aim. This attack does not cost an action: Lieutenant: Death. The console in XCOM 2 can be enabled by adding -allowconsole to your game's launch options. i known some say its heresy to ever pick it over long watch but if it actually worked, i thought it might be good with the shadow keeper? not a discussion of meta but just explain how ability actually works plz. I have over 500 hours into the game, and 400+ of that is in LW. The best way is to flank the target, which will allow you to ignore their cover bonus and. Long watch and deadeye seem appealing, but snipers not being able to move and fire means the aim penalties from squadsight are simply too much. The Chosen are crazy powerful. Taking my 3rd go at LW. IF thats part of the game. Depending on how the AI works, you will get a free turn every time the enemies spot you, if you are bold you can stop using cover and relying on the enemies to run for cover on their turn while using overwatch and then run away to. with fire in the hole it is impossible to miss andy centered enemy if you also don't move, thats a 2 tile spread, versus the terrible 6 withought the perk and you move. Never sell sectoid commander, muton, muton elite, or heavy floater bodies until you have mind shields, ammo conservation, tac rigging, and advanced repair, respectively. Phoenix Point Game Feedback. Join the discussion on discord: birthday XCOM 2! It's been 5 years since the release of XCOM 2 and the very first Gatecras. Later that day I really started to think about it. It. The game will launch. Hunker Down now confers +20 Aim to the first shot on the following turn. Graphics are rough in places. After you download the app, log in with your Amazon Prime or Prime Video account to watch. Discussion sub for the turn-based strategy game from Firaxis, XCOM 2. A sequel to Pavonis's fan-made XCOM mod, it offered a wildly different experience with much more strategic management. Sniper Rifles do the most damage in the game, pound for pound. Don't know if Im doing something wrong because I do see a lot of work went to this mod and there are things that make it feel better but ones you're on the ground with your team I meet endless waves of enemies in every step of the way. Protect DataTap, Tower Assault. 4 Rapid Fire. Reliable Ever Vigilant. I must be missing something here. CryptoA) Ignition prevents most abilities to activate, burning targets cannot use their primary weapon, only melee. Slash, Blademaster, Bladestorm and Reaper. Full Throttle's in-game description is astoundingly bad, making it sound like some kind of activated ability rather than a passive effect. Hits your solDIErs behind 2 full cover walls. HQ is basically a scout and snipe mission. If you have cancelled lines in past 90 days, you may need to reactivate them first. Then you take the action to activate the aliens (ambush) or do whatever and end your turn. Because Squadsight gets aim penalty according to target distance, Squadsight shots are basically easy to miss and this is same to Long Watch. The last big problem I have is how prevalent and forced Stealth is in LW2. This is why Killzone is a terrible ability for reapers. 5 votes and 14 comments so far on Reddit Take a special shot with +30 bonus to critical chance and 34% bonus critical damage. taking multiple damaging actions per turn, be they shots, grenades or melee attacks. thus if you shoot on your turn, you'll get 10% bonus to aim and crit on the same target. Rockets never hit even with fire in the hole. Updated: 31 Dec 2021 01:56. Uses. Late-game is best spent doing the Golden Path missions (story missions) and skipping all non-essential stuff. 2 yr. Overwatch shots have a little aim penalty (except when triggered by an ambush), but unlike its predecesor overwatch shots will trigger one by one, not all at once, allowing for a more diverse strategy setup. Verdict. It was very helpful. Suit. The game is only lost when ALL Council Nations leave the project. 2. Dr. Now, in XCOM 2, the aliens rule Earth, building shining cities. Units can have innate defence, but it is most often given by cover. . There are like 13 rebels scattered. and there goes gimme again with his compare all to grenadiers even when the other things dont have the same role as grenadiers. I'm on my first mission after the tutorial. General XCOM 2 tactics. The other is a Holo Target Painter Sharp Shooter. The long haul advantage of Helping Hand doesn't really matter, either: you desperately need Supplies early on, but past the midgame the Supply crunch fades, because you stop building Supply-intensive facilities, stop having GTS upgrades to purchase, meet your needs on Supply-intensive Items like Medikits and Bluescreen. Accessories: Perception, Scope, Repeater (Bonus: Hair Trigger. Nope, in fact if it's an evac mission you have to carry them to an evac (depending, you may be able to call one down where ever) and evac both the unconscious and the carrying soldiers. 2 through facilities which are the least important avatar progress points since they are all lost the moment you assault and destroy a facility. Melee attacks have +10 Aim and +2 Damage. if they die, get a new one. I might have seen Return Fire used twice. This is what LW asks of you -. Now we can get both rather easily, so saying "return fire isn't worth the cost because long watch" isn't really valid anymore. Long Watch, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Long Watch is the one you are thinking of, and allows for Squad Sight Overwatch (The other one is Return Fire). The Steam application will launch. Persona 5 Tactica, the turn-based tactical RPG from Atlus. SergeantAn overview that explains my thoughts on the Sharpshooter class, its abilities and some tips and tricks. Let me be very specific. Playing Long War of the Chosen; on a "destroy the relay" mission, countering a dark event. For now, the usual best practices apply: Turn down AA, turn down AO, turn down shadows, and so on. Use grapple for height. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? and there goes gimme again with his compare all to grenadiers even when the other things dont have the same role as grenadiers. In my humble opinion OM is nearly useless because your leader has to spend an action to activate it, so it can't be used to reach evacuation sites quickly in a moment of. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Sparks can run in close and flank, and provide cover with bullwark. Technicals are assets ready to bail you out of a bad situation or push through a tough stalemate like no-one else can. Atmospherically, I think both Long Wars managed to capture the sense of desperation quite well - despite coming from very different angles. Soldier Abilities in XCOM 2 are Skills that each Class possesses that they can use in Combat. While not explicitly stated in Squadsight's description, the Sniper needs unobstructed line-of-sight (LoS) in order to. Spend their limited heavy weapons charges wisely at. 3. So it goes like this: Turn one. Specialist. Naturally, you would want to enter Overwatch or return fire on an alien, but you'll have a low defense on the enemy's turn and might be killed. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. Time to fire up the game again after some months. r/Xcom • What my Long War 2 team comps end up being. My spec was return fire (until I had aim at high enough to mitigate the negative modifiers, then respec for long watch), lightning hands (this ability should be taken in any spec, it's hands down better than deadshot), quickdraw, faceoff. Revive fiddles with this mechanic a bit. I fell in love with X-COM:UFO Defense when I saw it described in PCGamer magazine in '94. Around 4-6 weeks you'll introduced by a cutscene. hi everyone i choose the return fire skill on my sharpshooter but it doesnt activate when my sharpshooter is getting shot at. The susceptibility to Bluescreen Rounds and EMP Grenades/Bombs without being a robot is, surprisingly, not unique to Codices, and is why I tend to describe Bluescreen Round and EMP Grenades as affecting 'digital' enemies instead of robotic enemies: because it's not just robots, and I don't have a better way of summarizing the. unremarkable. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. You'd need to calculate tiles for vision distance or use Gotcha Again mod to help you get the squad as close as possible without triggering the pod. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. XCOM:EU/EW (base game) (mod of a mod) Vanilla XCOM 2. Join the discussion on discord: this video I cover 3 potential builds for a Skirmisher: The Reflex Skirmisher, the Justice Sk. So. YouTube™ Video: XCOM 2 - Long War of the Chosen 2021 - #01 - Happy birthday Mr. Basically, the regen counter will increment by 33. The damage increase from Deadeye is pathetic. Pickup Zero in, return fire(if you have it), waylay for overwatch/ambush turns, and saturation fire for opening from concealment, to support your ranged attacks. but you’d have to be crazy to put. It's the same for SPARK's Bulwark or gunslinger's Return Fire. So you can take 4 shooting actions a turn AND move. Blast Padding is shit, Shredder is much, MUCH better. Return Fire The first time the Sharpshooter is targeted in a turn, they will retaliate with their Pistol. This nation will leave the project immediately. A single pistol shot is weak enough; that it also suffers the overwatch penalty, is often against an enemy in cover, and is on the class least likely to be shot at means that you should always take Long Watch even if you intend to build a Gunslinger. Twenty years have passed since the aliens launched a devastating invasion of Earth. Then, in the Alternative Mod Launcher, go to Setting/Edit, then add the same folder (SteamsteamappscommonXCOM 2XCom2-WarOfTheChosenXComGameMods) to the Mod Directories list. vs Lightning Hands Fire your pistol at a target. . Should have specified; I meant if something like the Relay Device catches on fireIt's been 5 years since the release of XCOM 2 and the very first Gatecras. Technicolor Ninjas: The Shinobi's stealth is in no way compromised by what you colour their armour. Those are pretty good. Damage from rockets falls off from the point of impact. You can then open it from the game by pressing the ~, ', or key on your keyboard. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. The land of Benerio was once a shining kingdom by the sea. Not too many, but hits nonetheless. Trojan: Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. This gives. There's been nothing quite on that. Can't guarantee my SS won't be killed before being. You have to manage levels of unrest in each district to keep the city's anarchy level low. Soldiers recover Will 20% faster out of battle. Even then the game launches in debug mode and there is no simple way of changing this (I did. yes i know. Research and upgrades. Honestly I'd rather XCOM 3 actually be XCOM 3 rather than Long War 2/3. They have distinctive personalities, weapons, and powers. If you did not move last turn, gain +10 Aim and +10 Critical chance. Squad leader builds. Help. does anyone know what the problem is?recent example : advent trooper shoots and misses the sharpshooter from medium distance but return fire doesn't activate. When you start extending to other continents, let them finish equipping the cannons first before deploying satellites. The best class in XCOM 2 is also the one which has been most fundamentally reworked. Overwatch shots have a little aim penalty (except when triggered by an ambush), but unlike its predecesor overwatch shots will trigger one by one, not all at once, allowing for a more diverse strategy setup. The actual reason is the lack of transparency in many of the core game mechanics. they can normally sell themselves quite well. This is just ridiculous. "The XCOM team has been working hard to improve performance, balance, and stability issues reported by our. 2) ALL of the melee abilities are good and useful. Putting the round in the hands of a 65% rupture shot is no bueno. the interrupt thing is not very good I don't think. g. 0 release. When you start most missions, the. You can blue move, use a close encounters shot, RnG fan fire or face off if you have quick draw then take another regular shot or fan fire or face off or anyother pistol action to end your turn, add in lightning hands for another shot. Return Fire: When targeted by enemy fire, automatically fire. XCOM 2 Grenadier. AI is alot more aggressive, and more prone to flank you. Tips. Unless you are a genius, you can't stumble. Conversely, for my crew damage avoidance entirely is. Take. halt till next turn. Will: 50. You can add more weapons in the configuration if a mod didn't include PistolReturnFire on its weapons. Long watch means that as well as being able to actively fire at such enemies in your turn, when you activate the overwatch ability the sniper (unless. The Sharpshooter Class is a soldier class in XCOM 2. Sure, in War of the Chosen (the larger expansion/dlc), there's a few different ways to alter mission timers. Long Watch: Return Fire: Allow Overwatch to trigger with Squadsight: When targeted by enemy fire, automatically fire back with your pistol once per turn:Can't seem to remember from the last xcom game. Long watch is always better. Frankly, I far prefer WotC to LW2. CaseyWills • 3 yr. So you can take 4 shooting actions a turn AND move. ago. Confers +4 damage for sniper and long rifles, marksman's, strike and reflex rifles using Standard Shot or Precision Shot. It won't work most of the time because the reaper is concealed most of the time. You make your soldiers do stuff to the chosen to kill it. I would put Spider Suits on my Shinobi scouts, but so far they have. I have some questions about the suppressor, however. I choose Return Fire. The second thing to consider is it's complex. Just did an item extraction with a Trial by Fire Officer, three reliable soldiers and four Squaddies. Ideal option is an Infantry with Will to Survive (and Resilience if high enough level), Reinforced Armour and other DR sources, but various other soldiers can play the same role in a pinch. :: XCOM 2 Long War 2. Ratings. I'm not making excuses. Check Out This Mod. Each Class has different Abilities and it is what distinguishes them during Missions. MOD C alters system XXX. Extraction is only a turn away. Unfortunately, some of the things I enjoyed in my initial demo—like hacking—didn't hold up as well over time. I'm already stuck at the first choice - the first gunslinger skill is Return Fire, which looks. Tier 2: Lightning Hands > Deadeye. Browse available content and tap a title to watch it. Qualifying credit, service, & trade-in (e. 1) Putting this on a weapon is supposed to reduce the mission infiltration time needed. With 4. Long Watch: Corporal: Return Fire: Allows Overwatch to trigger through Squadsight. Toggle navigation. These games have a lot of rules, some of them aren't covered super clearly (like sniper attacks needing two actions, or that many 1 action task also end your turn. MSRP: $59. So, got a three-person team doing an extraction mission. This is worth taking over Formidable. Focus Fire. It was very helpful. If you do stack accuracy, Rupture is great. Otherwise I believe they're captured. Description. Lacking this, draw fire with a soldier with Resilience for the same reason. I shoot the relay and the amount of damage pops up, but the relay loses no hit points. XCOM 2 Sharpshooter Tips. 2. stats and stats increase on rank increase. Long Watch enables squadsight overwatch fire, but the range penalties still apply. BUT. XCOM 2 should now run better on your PC, thanks to its first major patch. the chosen stronghold assault usually makes troops tired. Kill a bunch of stuff, keep the corpses. Stealth focused Shinobi for smaller faster moving squads. Never sell disc wrecks). Regardless of Focus Level, a reflected attack has a flat 75% chance to hit the attacker, regardless of original accuracy and regardless of any Defense or Aim modifiers. In my opinion, the best part about UFO is you can that death is much less punishing, so you can play Ironman without fear of squad wipes. unless you deliberately stall for a long time, I guess) ADVENT Return Fire If a shot on an ADVENT Priest or. sharpshooter then make a pure gunslinger with return fire because I can't see a sniper who's far back benefiting from return fire. but my shartshooter only shoot once or even if overwatch is not active he doesnt shoot back when get shoot at. Mod Jam is a meta-mod that modifies other mods to make sure they work well. Suppressing fire and smoke grenades are your friend in LW1. X. That range is about 21 tiles in a straight line (about 15 along a straight diagonal) in normal circumstances IIRC. I would suggest specializing a Sharpshooter with Long Watch, Kill Zone, and a Sup. Long Watch lets me take overwatch shots from squadsite. It doesn't run at any more than 10 FPS. Took. Overwatch is an ability in XCOM 2. Covering Fire. Return fire only would work if you modded him in to have different weapons, so you can move him forward, hunker in low cover and get return fire to proc. Return fire only would work if you modded him in to have different weapons, so you can move him forward, hunker in low cover and get return fire to proc. Resistance Orders are disabled by default, and have to be enabled through the advanced options at the start of campaigns. The base game images were pulled directly from XCOM 2's files; War of the Chosen has custom encryption, so these images are derived from screenshots instead. I played it countless times and kept going back to it every… 43K subscribers in the XCOM2 community. Add in how pistols interact with run and gun. I don't think it's useless, but I think Lightning Hands is far more useful. Lightning Hands over Deadeye. Long Watch is just too good for pulling in that pod on overwatch and killing them before you even get your turn and finish them. In Vanilla XCOM 2 and LW 1, I would typically go for the Spider Suit (or its equivalent), but in LW2 I'm a bit hesitant. At corporal you can pick 'long watch' and improve your range for overwatch shots or you can pick 'return fire' and shoot the pistol back at an enemy once attack each turn you are attacked. If Firaxis/2K Games issues any patches to vanilla XCOM, it will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. This doesn't do anything on its own but lets those weapons work with Return Fire. Their general theme is action economy, i. Moreover, Gunslingers are more mobile and as such can keep up with the squad. GAMEPLAY IN XCOM: ENEMY WITHIN. ) I've read a lot of posts on here and other sites about people preferring the Gunslinger over the Sniper. It is a complex system that is based on will with a lot of variables like actions taken, turn used incoming fire etc. Heau Apr 20, 2022 @ 3:07pm. With just one it's basically: Kill everything and. Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. Loading times are long and can be a bit of a drag. Character pool is currently broken and needs. Earth has changed and is now under alien rule. 3) Ufopedia (Long War 2) is a good start. There are some actions/enemies that will not trigger reaction fire shots. Killzone requires you to give the aliens a turn, which you should always avoid anyway. For some reason, the class is named Sharpshooter, but this is a Sniper. Best Xcom 2 tips and strategy to own Legend Ironman and take back earth. This is upgraded to a 60% chance at Focus Level 3. )Activate skill. The Sharpshooter can fire their Sniper Rifle potentially unlimited distance, but firing beyond normal range imposes a flat -10 crit chance as well as -2 to Aim for each tile beyond normal firing range. Unless you are in concealment. You can watch as much as you want, whenever you want – all for one low monthly price. And this is if you trigger pods. A. 3: Kill everything else. Discover everything you need to know about XCOM 2. XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. I've played through enemy unknown and enemy within years ago and had a fairly deep run in XCOM 2 over a year ago, I've been wanting to retouch the games and was curious on what the overall best way to play is. Abilities: Squadsight, Return Fire, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. 99. . Join the discussion on discord: this video I cover 2 potential builds for a Sharpshooter: The Death from Above (DfA) Sharpsho. I found him annoying in general, but that's a personal thing. police your own backyard: only use soldiers from. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity. Many of them were broken in some way or another with LWOTC, and the rest are just free bonuses for nothing, which. You can use the target preview keybind or option from the menus to see where you will be in range to shoot/have line of sight on an enemy and thus where they will be able to shoot you from without moving. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. It’s out very soon. Long Watch has a lot of use, especially with Stealth Rangers. 2: Stasis or Hack the Big Bad enemy. Except now, instead of fighting the Advent, the game pits people against 'xenos' from its world. Reflex is meh, but total combat is pointless since i do not equip skirmishers with grenades, you can take it if you get tactical rigging, but overall your better off with an ammo since. The higher in Rank they go the more Abilities they unlock. Finally, a stealthed soldier is critical. I value long watch over return fire for this purpose. How does Suppression interacts with pistol Return Fire? Does it interrupts the suppression or does not? Gunner suppressing an enemy get shot by another enemy and the shot misses. XCOM, the planet’s last line of defense, was left decimated and scattered. In-Game Description This ability in effect, gives a Sniper unlimited range, as sniper rifles have no range limit. Update: A 2K rep got back to me about the game’s. I hope You can ini edit all the stuff You don't like as the variety is worth it to play it. At the edges of the world, the scattered forces of XCOM gather to defend humanity, ignite a global resistance, and reclaim the planet. The base game is at the top of each section, followed by mods, and then mods of mods. Stun Strike can be used to knock enemies out of cover or high places, causing fall damage. The game gave me like 13 turns to complete the mission. On top of that, any damage has the potential of taking your soldiers to the gravely wounded status, even if A) it's a small amount of damage and B) you heal the soldier during the mission. Their general theme is action economy, i. Tax on pre-credit price due at sale. BUT. something to note. Darth Hernia Feb 28, 2016 @ 11:59am.